Skip to content

Jagex announces staff reductions aimed at simplifying operations, enhancing flexibility, and prioritizing essential project areas.

Jagex asserts that ongoing game development will remain unhampered by the announced reductions.

Jagex asserts that these redundancies won't hamper the continuing craftsmanship of its game during...
Jagex asserts that these redundancies won't hamper the continuing craftsmanship of its game during construction.

Jagex announces staff reductions aimed at simplifying operations, enhancing flexibility, and prioritizing essential project areas.

The Skinny on Jagex's Recent Job Cuts

It's been barely two months since Jagex released RuneScape: Dragonwilds in early access on Steam, and they've already pulled the rug out from under some employees. In a surprising move, Jagex has reportedly axed an undisclosed number of staff members, mostly from non-game development roles.

First up on the layoff radar was the RuneScape subreddit, where keen-eyed users spotted a couple of Redditor liaisons—moderators, if you will—have vanished into thin air. RuneScape Mod Hooli stepped in to confess the truth: Jagex has undergone a restructuring, resulting in job losses. According to Hooli, these cuts primarily hit non-game-dev and non-player-facing departments, and won't affect the studio's plans for RuneScape: Dragonwilds or other projects.

Jagex confirmed the news by releasing a statement to PC Gamer. The studio's spokesperson explained the rationale behind the layoffs, stating that their goal was to simplify operations, boost agility, and ensure Jagex remains intensely focused on products, players, and the future.

While Jagex declined to share specifics about the number of employees impacted, they observed that most of the positions eliminated won't affect frontline development or player-facing teams.

If you spend as much time memorizing gaming news as some of us here at PC Gamer do, you'll realize that job cuts in the industry aren't exactly a novelty. Over the past few years, layoffs have become somewhat of a grim tradition, with 2025 bringing no respite from this trend. Within the last week alone, layoffs have been announced at Playtonic, People Can Fly, and Electronic Arts, with EA terminating Cliffhanger Games entirely after cancelling their Black Panther game in development. Previous cuts have also been made at Ubisoft, Cyan Worlds, Mighty Yell, Eidos Montreal, and Unity.

So, buckle up and brace yourself for another round in this seemingly unending rollercoaster ride of reorganizations, reshuffles, and job cuts. Keep your fingers crossed for a brighter future and, if you're in the industry, a more stable employment landscape. The ride doesn't seem to be pulling into the station anytime soon.

Gaming's Moving Target

Want to stay ahead of the curve and get the juiciest scoops on gaming news, reviews, and sweet hardware deals? Then keep your fingers on the pulse with PC Gamer's team of sharp-eyed experts. They'll keep you informed about the most crucial stories, as well as the cream of the crop when it comes to deals that'll help you beef up your gaming setup.

  1. The restructuring at Jagex, resulting in job losses, is aimed at simplifying operations and ensuring the company remains focused on its products, players, and the future, as stated by their spokesperson.
  2. Despite the layoffs, Jagex's plans for RuneScape: Dragonwilds and other projects will not be affected, according to RuneScape Mod Hooli.
  3. In the evolving world of technology and sports, job cuts are becoming a recurring trend in the gaming industry, with recent announcements at companies like Playtonic, People Can Fly, and Electronic Arts.

Read also:

    Latest