Skip to content

Projections for Civilization 7 align with initial company estimates, despite a rocky launch, according to a company executive, who attributes the game's success to its tradition of gradual growth.

Civilization games are historically known for extensive gameplay durations, and Strauss Zelnick anticipates this trend continuing in Civilization 7.

Projections for Civilization VII align with initial estimates, notes Take-Two CEO, attributing its...
Projections for Civilization VII align with initial estimates, notes Take-Two CEO, attributing its rocky beginning to the game's 'slow burn' nature, a characteristic typical of the Civilization series.

Projections for Civilization 7 align with initial company estimates, despite a rocky launch, according to a company executive, who attributes the game's success to its tradition of gradual growth.

In the world of gaming, Civilization VII has made a significant impact, albeit a complex one. Released earlier this year, the strategy game has experienced strong initial sales success, thanks to a loyal fanbase. Despite this, it has received low user ratings and comparatively low concurrent player counts compared to previous entries like Civilization VI and V[1].

The game's commercial success can be attributed to franchise loyalty and pre-orders, which have sustained its commercial rank despite an average of about 6,400 concurrent players on Steam—much lower than Civ VI’s 25,000+ concurrent players[1]. This discrepancy highlights that while many bought the game, fewer actively engage with it long-term.

Criticisms focus on gameplay changes (e.g., resource and food mechanics) and technical problems like crashes, leading to poor retention and low user review scores[1][3]. These issues contributed to a decline in active player numbers despite solid sales.

However, Firaxis Games and Take-Two have responded by releasing significant patches—such as the 1.2.3 update that improved problematic Age Transition mechanics and added quality-of-life features—to address player grievances and potentially improve retention and reception going forward[4].

From a corporate viewpoint, Take-Two likely views Civ VII’s performance through a long-tail lens—understanding that while initial user ratings and concurrent players are disappointing relative to previous titles, the franchise’s brand and ongoing updates can sustain sales, engagement, and microtransactions over time. The enduring strategic depth, beginner-friendly improvements, and post-launch support suggest an ongoing revenue stream despite initial community frustrations[2][5].

Take-Two CEO Strauss Zelnick claims that the "lifetime value" of Civilization 7 remains consistent with initial expectations. This suggests that despite the initial struggles, the company remains optimistic about the game's potential for long-term success.

Meanwhile, the decline in Civ 7's numbers may raise concerns about whether the game will be able to recover and compete with Civ 6. However, the game's long-tail potential, combined with ongoing updates and improvements, could potentially help it regain its footing.

In the realm of gaming hardware, other top-tier products include the Secretlab Titan Evo, considered the best gaming chair[6]; the HyperX Cloud Alpha, the best gaming headset[7]; the Xbox Wireless Controller, the best PC controller[8]; the Asus ROG Strix Scope II 96 Wireless, the best gaming keyboard[9]; the Logitech G Pro Racing Wheel, the best steering wheel[10]; the Shure MV6 USB Gaming Microphone, the best microphone[11]; and the Elgato Facecam MK.2, the best webcam[12].

As for the Secretlab Magnus Pro XL, it takes the crown as the best gaming desk[13]. In terms of the gaming mouse, the Razer DeathAdder V3 HyperSpeed is the current favourite[14].

Andy Chalk, a long-time PC gamer, currently writes for PC Gamer, covering various aspects of the industry. His insights and reviews provide valuable insights into the ever-evolving gaming landscape.

Interestingly, Take-Two sold publishing label Private Division in 2024, indicating that they are not a company that solely focuses on long-tailed products[15]. Despite this, their approach to Civilization VII suggests a strategic shift towards nurturing and sustaining games with strong long-tail potential.

[1] https://steamdb.info/app/1398320/graphs/ [2] https://www.pcgamer.com/civilization-7-has-a-long-tail-problem/ [3] https://www.pcgamer.com/civilization-7-has-a-long-tail-problem/ [4] https://www.pcgamer.com/civilization-7-update-1-2-3-patch-notes/ [5] https://www.pcgamer.com/civilization-7-has-a-long-tail-problem/ [6] https://www.pcgamer.com/the-best-gaming-chairs/ [7] https://www.pcgamer.com/the-best-gaming-headsets/ [8] https://www.pcgamer.com/the-best-pc-controllers/ [9] https://www.pcgamer.com/the-best-gaming-keyboards/ [10] https://www.pcgamer.com/the-best-steering-wheels/ [11] https://www.pcgamer.com/the-best-microphones/ [12] https://www.pcgamer.com/the-best-webcams/ [13] https://www.pcgamer.com/the-best-gaming-desks/ [14] https://www.pcgamer.com/the-best-gaming-mice/ [15] https://www.pcgamer.com/take-two-sells-private-division/

Read also:

Latest